- Call of Duty: Modern Warfare 3 will feature major Gunsmith changes, adding a new layer of customization that alters weapon performance.
- Aftermarket Parts in Gunsmith will allow players to convert weapons into different types after reaching max weapon level, offering a unique experience and increased customization options.
Activision and Sledgehammer Games revealed that major Gunsmith changes that will be made in Call of Duty: Modern Warfare 3. The Gunsmith tool is a returning feature from prior Call of Duty entries, but notable changes will add a new layer of customization in Call of Duty: Modern Warfare 3 that alters weapon performance in an entirely new way.
Modern Warfare 3 marks the return of Vladimir Makarov, the iconic antagonist of the original Modern Warfare trilogy. Makarov will be playable as an operator in Modern Warfare 3’s multiplayer modes, and a slew of Modern Warfare 2 content will returnthanks to Call of Duty’s new Carry-Forward System. This returning content includes weapons, purchased bundles, operators, and other rewards/unlocks acquired in Modern Warfare 2.
RELATED: Call of Duty: Modern Warfare 3 Reveals Open-World Zombies Mode
The Call of Duty developers released a new video and blog post that highlights major changes being made to Gunsmith in Modern Warfare 3. This November, Modern Warfare 3 players will have access to Aftermarket Parts, which are an entirely new option within the Gunsmith tool. After reaching the max weapon level and completing a subsequent challenge, Aftermarket Parts may be used to convert the weapon into a different weapon type. For example, a full-auto carbine conversion kit will be available as an Aftermarket Part, allowing players to turn the Renetti pistol into a lightweight SMG with increased damage, bullet velocity and range, and fire rate. The SMG conversion enables the use of additional attachments on the Renetti pistol, allowing the weapon to perform in line with some of Modern Warfare 2’s best SMGs.
Sledgehammer Games believes that Aftermarket Parts may be useful for players who have already maxed out a weapon’s level since the conversion will change the weapon’s identity and offer a different experience. The developers also demonstrated the use of Aftermarket Parts on the Pulemyot 762, one of the heaviest light machine guns in Modern Warfare 3. The Jak Annihilator Aftermarket Parts model lets players convert the Pulemyot 762 LMG into an even lighter Bullpup variant with increased mobility. The Bullpup Pulemyot 762 LMG caters toward a “run-and-gun” play style that’s often employed with Modern Warfare 2’s assault rifles and SMGs.
Modern Warfare 3 will make various adjustments to the Gunsmith tool in order to streamline customization as well. According to Sledgehammer Games, attachments will no longer require players to use and level up a specific weapon after their desired attachment has already been unlocked on a prior weapon. This change will let players immediately use attachments such as grips and stocks on a new weapon without needed to level it up. Moreover, aim down sights speed will no longer be penalized while using new 1x zoom optic attachments in Modern Warfare 3.
The new Modern Warfare 3 Gunsmith changes should encourage players to further personalize their favorite weapons and consider trying out new ones. Although the Modern Warfare series brought many changes to the Gunsmith over time, Modern Warfare 3 may prove to have some of the most important changes yet.
Call of Duty: Modern Warfare 3 launches on November 10 for PC, PS4, PS5, Xbox One, and Xbox Series X|S.
MORE: Why Call of Duty: Modern Warfare 3 May Not Have a Level Playing Field on Day One
Source: Call of Duty