- Mortal Kombat 1 has released a new patch addressing the player 1 advantage, character-specific adjustments, and other gameplay issues.
- The game is still in its early stages, with future updates expected to address game balancing and introduce new characters.
- Unfortunately, there is no news yet on when the patch will be available for the Nintendo Switch version, which has faced performance issues and criticism from players.
Mortal Kombat 1 has a new update, although a subset of fans might not enjoy the news. The MK franchise has gone through hoops in trying to change up not just the story, but also a lot of gameplay mechanics in an effort to keep it from getting stale. In this aspect, Mortal Kombat 1 has been well-received by the gaming community in general. Although not without bugs and glitches, the game has introduced enough fresh content to set itself apart from previous iterations. Still, many fans are awaiting what patches and updates await the reboot.
One of the biggest gripes currently in the game is what fans call Mortal Kombat 1‘s player 1 advantage. Many consider this bug to be game-breaking since it gives the first player an unfair advantage. Some have reported that gamers on the player 2 slot’s combos do not hit properly, among other things. It does take away from the enjoyment of the match and the title as a whole, so players are hoping that this is one of the issues already addressed. Luckily, NetherRealm Studios has just announced the arrival of a new patch, albeit with a small caveat.
RELATED: Missing Mortal Kombat 1 Switch Feature is In the Works
Mortal Kombat 1‘s latest patch is out for Xbox Series X/S, PS5, and PC. The bad news is that there has been no news for the Switch version. Mortal Kombat 1 on Switch has received some backlash from the gaming community, to say the least, due to its performance issues. So it is quite surprising for NetherRealm Studios not to provide news about an update. Granted, with more issues plaguing that version, it’s safe to assume that the team might need more work for that patch.
The good news is that the patch that came out does address the previously mentioned player 1 advantage, among others. A lot of character-specific adjustments have also been introduced, that will certainly affect gameplay balance, hopefully in a good way. Plus, some minor items such as move list corrections and localization fixes have been taken care of. The NetherRealm Studios team looks to be pushing Mortal Kombat 1 in a positive direction.
Still, the game is still in its infancy. With many future Kombat Packs to come and new characters to introduce, players expect that more patches will arrive. Game balancing is going to be a constant concern for gamers once new Kombatants join the fray. At best, many fans are hopeful that Mortal Kombat 1‘s Switch version fixes will catch up so that it doesn’t get left behind. While there is no news yet for the Switch, gamers expect it to arrive not long after.
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
- Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non-Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
- Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments
- Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
- Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
- Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto-face
- Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
- Kung Lao – Kung-Kussion will now auto-face when done on the landing frame after jumping over an opponent
- Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
- Fixed issues with the following attacks not working correctly against high-parry special moves
- God’s Wrath and Demon’s Wrath can now be high-parried
- Light Ascension and Dark Ascension can now be high-parried
- (Air) Death Spin can no longer be high-parried
- Reflex Tester (Back + Front Punch) can no longer be high-parried
- Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
- General Shao
- Power Strike can now be high-parried
- Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high-parried
- Johnny Cage
- Ball Buster can now be high-parried
- Rising Star can now be high-parried
- Shadow Kick can now be high-parried
- Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high-parried
- Kung Lao
- Knee Buckle (Back + Front Kick) can now be high parried
- Li Mei
- (Air) Flipping Heel Kick can no longer be high-parried
- No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
- Enhanced Bad Blood can no longer be high-parried
- Electric Fly and (Air) Electric Fly can no longer be high-parried
- Enhanced Upflow can no longer be high-parried
- Geyser can no longer be high-parried
- Death Roll can no longer be high-parried
- Falling Fangs can no longer be high-parried
- Twisted Kyo can now be high-parried
- Shang Tsung
- Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
- Enhanced Low Hairball first hit (kick attack) can now be high parried
- Ice Slide can no longer be high-parried
- Drill Kick can now be high-parried
Mortal Kombat 1 is available on PC, PS5, Switch, and Xbox Series X/S.
MORE: Mortal Kombat 1’s Mid-Credits Scene Explained