Sons of the Forest Patch 12 Adds a Bunch of New Features


  • Sons of the Forest Patch 12 introduces new features like a pick axe, mining Solafite mineral, a new cave, and new book items for unique structures.
  • The update also includes improvements such as enhanced lighting effects, carrying up to 3 Turtle Shells, refined placement mechanics, and AI behavior changes.
  • The audio has been revamped with updated fire events, improved animal skinning sounds, and immersive audio for in-game events, enhancing the gaming experience.

Endnight Games has rolled out Patch 12 for Sons of the Forest, introducing a range of new features to the game. Since Sons of the Forest‘s early access debut in February 2023, this game has not only kept players on edge with its dense, mutant-infested woodlands but also garnered acclaim for its intricate base-building mechanics.

Since its early access launch, the developer has diligently maintained Sons of the Forest through a series of regular updates, addressing various noticeable bugs within the game. These patches not only address technical issues but also contribute to the game’s eventual full release by introducing fresh content. As a result, players can expect a steady rollout of augmented features and mechanics, underscored by the comprehensive additions in the latest patch.

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Patch 12 for Sons of the Forest introduced several new features to the game, including a pick axe, the ability to mine the Solafite mineral, a new cave for exploration, and two findable book items for constructing unique structures. Players can now enjoy a weapon upgrade system for enhanced customization. Caves A and F get spookier with hanging crosses, gore props, and cave roots, while the surface world adds hanging skeletons to certain trees. Precision aiming is now possible with the new Ranged aiming sensitivity option and character interactions also received a boost with emote actions for Kelvin and Virginia, adding depth to social dynamics in the game.

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In addition to the newly added features, Sons of the Forest, one of the most realistic survival games, has received significant improvements, balance adjustments, audio updates, and fixes. These enhancements include the ability to use a golf putter to strike animal heads, character reactions to various in-game events, improved lighting effects, the capacity to carry up to 3 Turtle Shells, refined placement mechanics for wires and ramps, and more. Furthermore, the game’s balance has been fine-tuned, with increased resistance for Creepies and changes in behavior for Puffies, Fingers, and Twins. The update also addresses various bug fixes, ensuring a smoother gaming experience.

Finally, the audio has been revamped with updated fire events, retimed animal skinning sounds, and improved audio for in-game events like burning sticks and molotovs, enhancing immersion for players.

It’s worth noting that upon its release, Sons of the Forest shattered records on Steam, marking its spot as one of the most acclaimed indie titles on the platform. While its initial fame was ephemeral, the continuous updates from Endnight underscore their dedication to enhancing this horror game and maintaining player engagement.

Sons Of The Forest Patch 12 Notes


  • Added pick axe
  • You can now mine the Solafite mineral found in caves
  • Added new cave
  • Added second ??? item
  • Added 2 new findable book items allowing you to build two new structures
  • New upgrade system for weapons
  • New hanging cross, gore props and cave roots added to cave A and cave F
  • Added hanging skeletons to some trees in world
  • Added Ranged aiming sensitivity option
  • Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area
  • Implemented more Kelvin emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Kelvin he will nod back)
  • Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad


  • Animal heads now can be hit with golf putter
  • Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
  • Kelvin will now react to animal heads
  • Improved look of volumetric light from sun and work lights
  • You can now carry up to 3 Turtle Shells
  • Spawn location for skinned animal heads will now be at head of the body
  • Burning player, torch, molotov and spreading fire now react to sprinklers
  • Improved sprinkler performance in bunkers
  • Sprinklers will clean blood off player and held weapons
  • Improved positioning of free wires extremities when placing on beams and pillars
  • Electric wires can now be placed on three quarter high pillars
  • Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
  • Player no longer slides when standing on ramps
  • Placing planks on ramps is now easier to target when standing close to it
  • Physics collider cleanup and optimization on a few Items
  • Various environment fixes
  • Food Bunker tree base collisions synced in multiplayer so AI interact with them
  • Lighting transition improved in food bunker water
  • Improvements to driftwood physics
  • Some optimizations to characters and AI update
  • Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order


  • Creepies are more resistant to bullets and have slightly increased general health
  • Puffies when high health won’t get dismembered
  • Add a 2 second hit react cooldown to lower stun lock on Puffies
  • Fingers and Twins now have more aggressive behavior
  • Reduced max late-game outside creepy count by 20%
  • Reduce the likelihood of creepies taking over populated villages
  • Spear melee stab damage reduced 15->10


  • Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
  • Player can no longer be killed during any cutscenes
  • Fixed missing spittle in bunker entertainment
  • Fixed small rock not spawning when digging
  • Fixed some issues with Sluggy sound in cave C
  • Fixed light bulb getting visually culled too early
  • Fixed supported screw structure getting destroyed when adding a strut to a beam
  • Fixed sharpening a defensive wall log playing audio of player swinging his weapon
  • Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps
  • Fixed placing strut underneath leveled beam unlinking the forward support in some case
  • Fixed placing strut underneath leveled beam inverting the beam visually sometimes
  • Fixed pressing shift while placing stick or rock path leaving player in a broken state
  • Fixed lifting beams causing the renderer rotation to pop after lifting it
  • Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
  • Fixed case where placing a strut under a leaning beam wasn’t possible
  • Fixed issue when placing walls over floors that would break floor linking with its support beam
  • Fixed own shadow leaking slightly on wall and pillar logs
  • Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
  • ??? pieces will no longer respawn if the player already collected them
  • Added missing equip UI to wire in inventory
  • Fixed bug where other players would stash items when networked player triggered Puffton cutscene
  • Fixed missing knife in tree crash cutscene
  • Fix for molotov smoke alpha clipping
  • Fixed Armsy sometimes not setting off traps
  • Fixed Greg’s carried effigy type not matching on clients
  • Fixed floating spittle sometimes appearing on destroyed huts
  • Fixed bullets fired from ultra close range sometimes going through the enemy
  • Fixed issue with player block and parry where hits got through during animation transitions
  • Fixed player held severed head scare not working properly when done by clients


  • Updated fire events for built fires and standing fires
  • Retimed skinning animals sounds
  • Tuned audio on burning stick and molotov events
  • Added new physics interaction sfx object for small batteries
  • Changed a sluggy event to be 3d
  • Changed distance settings on sluggy emerges event
  • Turned down vista sting a little
  • Added some sounds for skeletons and falling rocks

Sons of the Forest is out now in early access for PC.

MORE: Sons of the Forest’s Complex AI System May Be Its Most Earth-Shattering Feature

Source: Steam

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